﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;

namespace GSF.Objects
{
    class Skill:Objects
    {
        int m_dame;
        DameType m_dameType;
        int effect;
        float m_cooldown;
        bool m_active;
        bool m_available;
        public bool Active
        {
            set { m_active = value; }
            get { return m_active; }
        }
        public bool Available
        {
            set { m_available = value; }
            get { return m_available; }
        }

        public Skill(Game game, string texture, int rows, int cols)
            : base(game, texture, rows, cols)
        {
        }

        public void Update()
        {
        }

        public void Draw(SpriteBatch sprite)
        {
            base.draw(sprite);
        }
    }
}
